Search Issue Tracker
Fixed
Fixed in 2022.3.42f1, 6000.0.8f1
Votes
5
Found in
2022.3.20f1
2023.2.12f1
6000.0.0b11
Issue ID
UUM-66729
Regression
Yes
WebGL "Cross-Origin-Embedder-Policy: require-corp" HTTP header is included when multithreading is off
Reproduction steps:
1. Open the attached “WebGLRepro.zip” project
2. Build and Run the project on WebGL (File > Build and Run)
3. Observe the Player in the Browser
Expected result: iframe is shown on the localhost server
Actual result: iframe gets blocked due to "Cross-Origin-Embedder-Policy: require-corp" HTTP header
Reproducible with: 2022.3.10f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b10
Not reproducible with: 2021.3.35f1, 2022.3.9f1
Reproducible on: Windows 11, macOS 14.0 (Intel) (User reported)
Not reproducible on: no other environment tested
Note:
- The issue started after COEP feature was added
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment