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[VFX] Custom HLSL / Parsing Error with nested curly brace
Step to repro- Import package- Open VFX- Observe failure (while HLSL is actually valid) !image-2023-06-22-15-10-27-105.png|thumbnail! Read more
Visual Effect overlay has no tooltips for the playback controls
How to reproduce:1. Create a new Unity project and install the VFX Graph package2. Create any VFX Graph and drag it into the scene t... Read more
[VFX] Exception in the console when drag&dropping a texture/shader in an...
When dragging a texture from the project manager to an output context in the VFX Graph the texture is correctly referenced, but an e... Read more
[VFX/SG] Wrong Motion Vector on Mesh using SG
Step to repro: Import attached package in project in HDRP Switch to debug motion vector Observe unexpected constant value pointing t... Read more
[VFX/URP/Sprite] Inconsistent sorting mode with Sprite
- Create Sprite Unlit- Enable VFX Graph Support- Use it in VFX: observe the sorting isn't enable (missing OutputUpdate compute)- Swi... Read more
[VFX Graph] Screen space size not compatible with non uniform scale
Screen space size node doesn't take in consideration Scale resulting in loosing scale behavior.Repro steps:-Create a new VFX-Add a S... Read more
[XR][URP] VFX Graph particles not rendering on Quest 2 using OpenGLES3
VFX particles are not rendering when using OpenGLES3 on Quest2. On Vulkan they look fine however. Read more
[VFXG] Setting an exposed texture to none assigns a random texture
Steps to reproduce: 1. Import the attached package 2. Open Test-Mesh Instancing Scene 3. In the Hierarchy, select any Mesh Count 4. ... Read more
[VFX] Create Subgraph with activation slot makes unlinkable slot
Step to repro:- Create Simple Template- Create bool operator & link it to an activation slot of a block- Convert block to subgra... Read more
“Velocity From Direction & Speed” Block title and menu entries doesn’t f...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Create Minimal System VFX Asset and open it3. Press Space in... Read more
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