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[UWP] "Serial Communication" is not available as Capability for UWP appl...
How to reproduce: 1. Create a new project or open an existing one 2. In Build settings, Switch Platform to "Universal Windows Platfo... Read more
[UWP][IL2CPP] Empty animation state offsets components in a master build
Steps to reproduce: 1. Download 1095938_repro.zip 2. Change platform to UWP 3. Build "SampleScene" with IL2CPP backend 4. Open VS s... Read more
Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
[UWP] After building project on .NET backend two exceptions are printed ...
Steps to reproduce: 1. Create new project 2. Switch platform to UWP 3. Change scripting backend to .NET 4. Build Project Expected ... Read more
[UWP][Test Runner] Building WSAPlayer fails when attempting to run PlayM...
How to reproduce: 1. Open the attached project 2. Make sure that the target platform is set to "UWP" 3. Open the Test Runner window ... Read more
[UWP] [IL2CPP] Runtime failure on call to Windows.Storage.Streams.GetRes...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project on IL2CPP backend 4. Open VS solution 5.... Read more
"type `System.Web.HttpUtility` doesn't exist in target framework " error...
How to reproduce: 1. Open the attached project "HttpUtilityRepro.zip" 2. Open File>Build Settings... 3. Switch Platform to UWP 4. Bu... Read more
[UWP] [Surface Pro] Windows Hello Window appears behind Unity App
First set up Windows hello following these directions: https://blogs.windows.com/devices/2015/12/17/how-to-set-up-windows-hello-on-y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow