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[UWP] "Serial Communication" is not available as Capability for UWP appl...
How to reproduce:1. Create a new project or open an existing one2. In Build settings, Switch Platform to "Universal Windows Platform... Read more
[UWP][IL2CPP] Empty animation state offsets components in a master build
Steps to reproduce:1. Download 1095938_repro.zip2. Change platform to UWP3. Build "SampleScene" with IL2CPP backend4. Open VS soluti... Read more
Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
[UWP] After building project on .NET backend two exceptions are printed ...
Steps to reproduce:1. Create new project2. Switch platform to UWP3. Change scripting backend to .NET4. Build Project Expected result... Read more
[UWP][Test Runner] Building WSAPlayer fails when attempting to run PlayM...
How to reproduce:1. Open the attached project2. Make sure that the target platform is set to "UWP"3. Open the Test Runner window4. M... Read more
[UWP] [IL2CPP] Runtime failure on call to Windows.Storage.Streams.GetRes...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project on IL2CPP backend4. Open VS solution5. Buil... Read more
"type `System.Web.HttpUtility` doesn't exist in target framework " error...
How to reproduce:1. Open the attached project "HttpUtilityRepro.zip"2. Open File>Build Settings...3. Switch Platform to UWP4. Bui... Read more
[UWP] [Surface Pro] Windows Hello Window appears behind Unity App
First set up Windows hello following these directions:https://blogs.windows.com/devices/2015/12/17/how-to-set-up-windows-hello-on-yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument