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368B of GC is allocated for each UI Document in the scene
How to reproduce: Create and open a new project Create a new UXML file in the Project tab Create a new UI Document GameObject in the... Read more
"TypeLoadException" error is thrown when opening a specific custom Edito...
How to reproduce:1. Open the “TLEBug.zip“ project2. Open the “SampleScene”3. Select the “Main Camera” in the Hierarchy4. Open the Be... Read more
Processors dropdown opens in a wrong place when Action’s Type is “Button...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
"Width" and "Height" text is misaligned with slider ends in Screen Match...
Reproduction steps:1. Create a new project2. Create > UI Toolkit > Panel Settings Asset3. Change Scale Mode to “Scale With Scr... Read more
"NullReferenceException" thrown when modifying a UI Document while a Sce...
How to reproduce:1. Open the attached project "IN-124664"2. Open "SampleScene"3. In the Project window open the "Assets/UIDoc" UI Do... Read more
Open Reference for Filter Function Definition redirects to a missing doc...
Steps to reproduce: Open the attached project Select the New Filter Function Definition asset In the Inspector window, press the Ope... Read more
VisualTreeAsset Inspector button text includes period symbol
Reproduction steps:1. Create a new project2. Edit > Project Settings… > UI Toolkit3. Enable Hierarchy Integration4. Create UI ... Read more
UI Toolkit Dropdown list elements use default color instead of USS color...
How to reproduce:1. Open the attached "IN-126810_Dropdown_hover_bug_test.zip" project2. Open the "SampleScene"3. Enter Play mode4. O... Read more
Warnings “Assets/ColorBugStyleSheet.uss (line 5): Expected (<color>) but...
Reproduction steps:1. Create a new project2. Import “Repro.uss“3. Observe the Console Expected result: No Warnings existActual resul... Read more
Entire string is selected when trying to double click select only a part...
How to reproduce:1. Create a new Unity project2. Import the attached “text.cs” file3. Create an empty GameObject Prefab4. Add the “t... Read more
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