Search Issue Tracker
UIElements ListView is not updated/populated when adding elements to it ...
Reproduction steps:1. Open the "UIToolkit.zip" project attached by the user2. Open the PresetWindow (Test > PresetWindow)3. Drag ... Read more
Text underline is not a straight line
Repro Steps:1. Create a new project2. Create a UIToolkit asset and open it with the UI Builder3. Add a Label and set its text proper... Read more
A slider's dragger centers itself under the mouse cursor when clicking it
Reproduction steps:1. Open the attached project "BugReports" and load Scene "SliderIntBug"3. Enter Play Mode4. Press on the red dot ... Read more
[UI Builder] "Could not resolve template with name" when hovering on mis...
Steps to reproduce:1. Open Window->UI Toolkit->UI Builder2. Select the Project tab in the Library menu3. Open the UnityEngine-... Read more
NullReferenceException is thrown when drag-and-dropping Prefab into Prop...
How to reproduce:1. Open the user's attached "Blank" project2. Open the "Test -> Editor Window" custom window from the menu3. Dra... Read more
Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
Style inlined in UXML is lost after deleting the Library folder
How to reproduce:1. Open the attached "Ecosystem-Sim.zip" project2. Open the "Behaviours" Scene3. Observe the VisualElements in the ... Read more
[UI Toolkit] ScrollView Touch Scroll Type option reverts to 'Clamped' wh...
How to reproduce:1. Open the attached project2. In the project window, locate the 'NewUXMLTemplate'3. Open it in the UI Builder4. In... Read more
Entering play mode causes Sprite Editor window to split into two mirrore...
Entering play mode causes Sprite Editor window to split into two mirrored parts.Image & video of this occurring included in the ... Read more
[Mobile] UIToolkit world bound values differ between identical buttons
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. In the menu bar, go to "Windows" > "UI Toolkit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed