Search Issue Tracker
uGUI objects with non-center anchor point are instantiated with wrong of...
Steps to reproduce: 1. Open the attached project and the scene "canvas_bug" 2. Press play 3. Observe, that instantiated uGUI object ... Read more
Value changes are getting called on initialisation
Noticed that 'On Value Changed' is getting called on scene initialisation twice even though no value has been changed by a user. I'v... Read more
uGUI doesn't work in flash build
Steps to repro: 1. Open the attached project 2. Build to flash 3. Observe that uGUI in flash build is not working Read more
Sliced sprite not working with borders correctly
To reproduce: 1. Open attached project 2. Open scene "UISlicedSprite" 3. Notice the image in the scene - it's not stretching like it... Read more
Reversing text wrapmode to wrap from ResizeBounds appears to have no effect
1. create text in scene 2. Observe how the text bounds are larger than the text "New Text" 3. in inspector go to wrap made and set t... Read more
Hitting enter when selecting input field also causes 'next line'
1. open and play widget scene 2. navigate, via keyboard arrows, to the input field and hit enter 3. observe how the carret will begi... Read more
-e Editor hangs when script that manipulates anchors is used
To reproduce: 1. Open attached project 2. Open crash=repro scene 3. Find the 'Letterboxer' object in the scene 4. Add the 'Preserve... Read more
NullReferenceException when adding Scroll Rect Component
Steps to reproduce : - create a new project - create a canvas and an empty game object - add the Scroll Rect Component to the game ... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce: 1. Create a uGUI button 2. Create a new On Click event 3. Set the camera as the object 4. Select the functions > Behav... Read more
Scene has way to many draw calls
To reproduce: 1. Open the attached project 2. Play the "Assets/UI/Examples/Scenes/Layout Groups" scene 3. In the game window, click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow