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TouchInputModule behaves incorrectly
To reproduce: 1. Load the scene in /Scenes/KenoBasic 2. Observe I have 2 Input Modules attached to EventSystem, but only the Standa... Read more
Error when entering large int into submit key size on eventsystem
1. Create empty game object and add event system 2. in the size of the submit key section punch in numbers (random) for at least mor... Read more
UGUI - Layout of dynamically attached objects not updating until screen ...
Issue 1 - Incorrect layout until Game View is resized : - import the project attached in a comment further down called case_599998-... Read more
Using an Image's localScale to resize while creating a marquee drag sele...
To reproduce: - Open attached project - Open the TestScene Scene. - Have the Game and Scene tabs open next to each other. Put the S... Read more
Disabling an UIRenderer component at runtime crashes Unity
1. Open the attached project 2. Run the scene 3. Click the "Toggle Renderer" (it disables the UIRenderer) 4. Unity crashes Read more
Sliced sprite not working with borders correctly
To reproduce: 1. Open attached project 2. Open scene "UISlicedSprite" 3. Notice the image in the scene - it's not stretching like it... Read more
If I used a mask processing, slider set to 0 value at a time, will be al...
To reproduce: 1. Open BugTest Scene 2. Press play 3. Change silder value to 0 4. Change silder value greater than 0 5. Notice that s... Read more
InputField.InputType.Password does not work correctly when the input fie...
To reproduce the bug: 1. Create an input field 2. Set Input Type: Password 3. Play and type something 4. Once you deselect the in... Read more
Crash when opening a uGUI lighting example scene
To reproduce: 1. Open attached project 2. Open scene Lighting - crash! Does not crash in 4.6.0b7 This is one of the example uGUI sc... Read more
The SetAlpha call on a CanvasRenderer does not affect the children of th...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe that two child text elements rendering doesn... Read more
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