Search Issue Tracker
Second Item in selection list cannot be seen in widget scene
1. open widget scene in beta 10 example project 2. click the selection list to get it to expand 3. observe that the second item ain'... Read more
start text in inputfield in widget scene disappears when you hover above it
1. open and play widget scene 2. let your mouse hover above the start text in the text input fields 3. observe how the text disappears Read more
Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)
To Reproduce: 1. Import the unitypackage attached to the post. 2. Open scene 'PrefabInstantiateTest' & play. 3. Notice that Canvas/... Read more
After playing and stopping animation in the animation window the driven ...
To reproduce this bug: 1. Open the attached project 2. Open 'TestScene' 3. Open Animation window 4. Select 'Logo' ( Canvas->Scene) ... Read more
Values in Font Size can change how best fit works
To reproduce: 1. Open attached project 2. Open MainScene 3. There are two boxes with UI Text in scenes. Both UI Text game objects u... Read more
Unity crashes when setting .enable on CanvasGroup in runtime
To Reproduce: 1. Create a gameObject with a CanvasGroup component, (notice that it can't be disabled/enabled in inspector) 2. Try to... Read more
MissingReferenceException when making prefab from uGUI
1. Open project 2. Open scene "testscene" 3. Drag gameobject "HUD" from hierarchy to project window and MissingReferenceException wi... Read more
Errors on Unity startup when mesh is child of camera-space-canvas
To reproduce: 1. Open attached project 2. Open 123 scene 3. Notice errors in console (if doesn't appear, close editor and open same ... Read more
Two errors when adding image component to UI objects
1. create empty child to a canvas 2. add image to the child Observe two erros: GL_VERTEX_PROGRAM_ARB (false) differs from cache (0... Read more
Cant select field in Assertion Component
Steps to reproduce : - import the project attached - go to Main Camera - next to "Main.Camera" dropdown select a field to compare a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon