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[Text] UI Text not batching correctly
To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more
[UI] Unable to interact with UI that is at the very bottom of the game view
Simpler repro:- open GameViewClickEvent.zip- play the scene- try to click on the cube or the button - both should log an incrementin... Read more
[OSX] Directional keys don't work with InputField in standalone, but wor...
How to reproduce:1. Open the attached project2. Open and Play InputField scene3. Type something to InputField4. Click Shift + left o... Read more
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...
Reproduction steps(GIF attached):1. Open "UI" project.2. Open "scene" scene.3. Check "1", "2", "3", "4" game objects collider types ... Read more
Content of scrollview not bouncing back when reaching the top/bottom
To reproduce:1. Open the project the user sent ("NoBounce.zip")2. Play the only scene3. Try scrolling the scrollviewNotice that, if ... Read more
Adding "Canvas Group" component to "Canvas" results in slow performance ...
Any child being re-parented fires off a message to its CanvasGroup, the CanvasGroup then broadcasts a message to all of its children... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project2. Open scene PlatformerTest.unity3. Enable Maximize on play4. Play the scene5. Stop playi... Read more
[UI][Rect] Dynamically creating Rect crashes the Editor
Repro steps:1) Open project "RectDynam" I attached and the "ECL Main" scene in it2) Play the scene - notice the button and white rec... Read more
ScrollRect vibrates with small, world space UIs
Reproduction steps: 1. Open attached "scrollrect_repro" Unity project.2. Open and play "ScrollRect-UnitysVersion" scene.3. Press the... Read more
Big font size is getting clamped and not centered
Repro steps:1) Open the project which was sent in 5.12) Run it and notice that the text(Super/Hot) is centered and covers the whole ... Read more
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