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Click on GameObject with “IPointerClickHandler” is not registered when h...
How to reproduce:1. Open the user’s attached “BUG-InputSystemUIInputModule-IPointerClickHandler.zip” project2. Enter Play Mode3. In ... Read more
Raycast hit detection is inaccurate when Camera's "Clipping Planes: Near...
How to reproduce:1. Open the user-attached project "GraphicRaycasterBug"2. Open the "SampleScene" scene3. Enable the "Root2 (BUG)" G... Read more
Elements in Scroll View are not rendered on mobile devices if adding the...
How to reproduce:1. Build And Run the user’s attached “MUSICSTAR.zip” project on a mobile device2. Observe the app Expected result: ... Read more
“UnassignedReferenceException” error is thrown when setting an assigned ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/HomeExterior.unity” Scene3. Enter the Play Mode4.... Read more
Editor crashes on Camera::GetCameraRect when calling renderingDisplaySiz...
How to reproduce:1. Open the “IN-46239_NestedCanvas_repro.zip“ project2. Open the “SampleScene“3. Select the “Canvas2“ GameObject4. ... Read more
New line is accepted in TextMeshPro “Multi Line Newline” Input Field whe...
How to reproduce:1. Open the user’s attached “TMP-InputFieldLineLimits.zip” project2. Enter Play Mode3. Focus on the Input Field and... Read more
NaN values in Rect Transform when the anchor is set to stretch and all t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Game.unity” Scene3. Expand the “Canvas” GameO... Read more
Color values in the “Button” Component are not reverted to default when ...
How to reproduce:1. Open the user’s attached “MedievalMayhem.zip” project2. Enter Play Mode3. In the Hierarchy window, expand “Pause... Read more
Physics2DRaycaster returns incorrect distance when using Sorting Groups
Reproduction steps:1. Open the attached project "Physics2DRaycasterSortingGroupBug"2. Open the "NewBugs" scene3. Enter Play mode4. C... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format w...
Reproduction steps:1. Open the “ETCTest“ project2. Ensure Android is the selected platform in Build Settings3. Repack sprite atlases... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build