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0
votes
By Design

TextMeshPro UV2 custom data not rendering for off-screen text with RectM...

Text (TextMeshPro)

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Oct 03, 2025

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Version/s: 6000.0.59f1, 6000.1.16f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-118828_fontTest.zip” archived project2. Open the “Assets/Scenes/SampleScene.unity“ Scene... Read more

3
votes
Fixed

[Android][iOS] The Input field caret moves back to the end of the text w...

Text (TextMeshPro)

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Oct 07, 2025

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Version/s: 6000.0.58f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-119675“ project2. Build and Run the Android or iOS Player3. Select the InputField in the... Read more

3
votes
Fixed

A specific project freezes when Content Size Fitter's Horizontal Fit is ...

Text (TextMeshPro)

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Oct 07, 2025

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Version/s: 6000.0.59f1, 6000.2.8f1, 6000.3.0b4, 6000.4.0a1

How to reproduce:1. Open the attached “IN-114839“ project2. Open the “CJKBug“ scene3. In the Hierarchy window, navigate to “Canvas &... Read more

4
votes
Active

[Android] TMP Input Field loses focus on click when using an external ke...

Text (TextMeshPro)

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Oct 14, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-119744“ project2. Build and Run the Android Player3. Connect an external keyboard4. In t... Read more

1
votes
Fixed

Some glyphs are skewed in rendered TextMeshPro Font Asset when using RAS...

Text (TextMeshPro)

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May 20, 2026

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Version/s: 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5

How to reproduce: Open the attached “IN-143288_raster_hinted_bug” project Open the “SampleScene” Select “Text (TMP)” GameObject in t... Read more

0
votes
Active

[Windows] “d3d12: Attempting to bind a NULL or empty texture. Perhaps t...

Text (TextMeshPro)

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Feb 20, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Window > TextMeshPro > Import TMP Essential Resources3. Click “Import” button in ... Read more

0
votes
By Design

The text font falls back on a different font depending on the fallback f...

Text (TextMeshPro)

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce: Open the “TMPBugReport.zip“ project Open the “BugRepro“ Scene Observe the second line of text in the Game view (it... Read more

0
votes
Active

Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas i...

Text (TextMeshPro)

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Oct 30, 2025

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Version/s: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/TextMeshPro/Font Asset Creator”3. Set Source font to “Gmarke... Read more

0
votes
Fixed

InputField fails to get the last character of a Hangul(IME) (Korean cha...

Text (TextMeshPro)

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Nov 06, 2025

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Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

How to reproduce: Open the “MyInput.zip“ project Open the “SampleScene” Enter Play Mode Click on the InputField in the Game view Wri... Read more

0
votes
Active

Caret doesn't appear when clicking the Input Field on secondary monitor

Text (TextMeshPro)

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Nov 06, 2025

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Version/s: 2022.3.68f1, 6000.0.61f1, 6000.2.9f1, 6000.3.0b8, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached project: IN-1155892. Enter the Play mode3. Open Window → General → Game view and slide it to a... Read more

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