Search Issue Tracker

Won't Fix

Won't Fix in 6000.5.X

Votes

1

Found in

6000.0.62f1

6000.2.13f1

6000.3.0f1

6000.4.0a5

6000.5.0a1

Issue ID

UUM-128220

Regression

No

TextMeshPro ligatures broken when Font Style setting is changed from “Lowercase” to “Uppercase”

Text (TextMeshPro)

-

How to reproduce:
1. Open the attached “IN-122021“ project
2. Observe the Game window. Notice that the letters “L” and “A” are connected at the baseline
3. In the Hierarchy window, select “Text (TMP)” GameObject
4. In the Inspector, in the “TextMeshPro - Text (UI)” component, change Text Input to “play lf tw”
5. Change Font Style to “Uppercase”
6. Observe the Game window

Expected result: The letters “L” and “A” are connected at the baseline
Actual result: The letters “L” and “A” are not connected at the baseline

Reproducible with: 2023.2.0a14, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Could not test with: 2022.1.0a5, 2023.2.0a8 (The “Extra Settings” tab does not have a Font Features dropdown with the “liga” setting)

Reproducible on: macOS 15.3.2 (24D81) (M1 Max), Windows 11 (10.0.26100) X64 (Tested by the reporter)
Not reproducible on: No other environments tested

Note: Reproducible in Player

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.