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0
votes
By Design

"Unity SDF" font Asset from TMP Extras is pink

Text (TextMeshPro)

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Jan 15, 2026

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Version/s: 6000.0.64f1, 6000.3.3f1, 6000.4.0b4, 6000.5.0a5

How to reproduce:1. Create a new Unity project2. Go to Window -> Text Mesh Pro -> Import TMP Examples & Extras3. In the Hi... Read more

1
votes
By Design

Memory spike when loading a prefab using TextMeshPro in iOS Player

Text (TextMeshPro)

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Feb 04, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5

Steps to reproduce:1. Open the attached project “IN-130195”2. In the Project window, open Scene → “SampleScene”3. Go to File → Build... Read more

1
votes
Active

Clear Dynamic Data On Build does not clear data after a clean build when...

Text (TextMeshPro)

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Feb 05, 2026

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Version/s: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5

How to reproduce:1. Open the attached project "IN-130388"2. In the Build Profiles window (File → Build Profiles) select a platform (... Read more

0
votes
Active

"Line breaking recursion max threshold hit" error when Overflow is set t...

Text (TextMeshPro)

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Feb 09, 2026

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Version/s: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6, 6000.6.0a1

How to reproduce:1. Open the attached “IN-130196” project2. Open the “SampleScene”3. In the Hierarchy, expand the “Canvas” GameObjec... Read more

0
votes
Active

Dynamic TMP_Font asset shows up as modified in source control when TextM...

Text (TextMeshPro)

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Mar 05, 2026

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Version/s: 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached project “IN-136258”2. In the Unity Version Control window, select “Create workspace” and make ... Read more

0
votes
Active

A warning is thrown and text Overflow is set to Truncate upon Domain rel...

Text (TextMeshPro)

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Feb 06, 2026

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Version/s: 6000.0.9f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached “IN-132620_elipsis_warning” project2. Open the “TestScene” Scene3. In the Hierarchy window sel... Read more

0
votes
Active

“IndexOutOfRangeException: Index was outside the bounds of the array.” e...

Text (TextMeshPro)

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Feb 13, 2026

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Version/s: 6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create Text - TextMeshPro GameObject (GameObject > UI (Canvas) > Text - TextMeshP... Read more

0
votes
Won't Fix

TextMeshPro - Text Component with empty string makes Mesh Collider throw.

Text (TextMeshPro)

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Feb 19, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Select any GameObject, click “Add Component” button and select TextMeshPro - Text Compo... Read more

0
votes
Active

[Windows] “d3d12: Attempting to bind a NULL or empty texture. Perhaps t...

Text (TextMeshPro)

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Feb 20, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Window > TextMeshPro > Import TMP Essential Resources3. Click “Import” button in ... Read more

0
votes
By Design

"Parse Escape Sequence" option is not applied retroactively to existing ...

Text (TextMeshPro)

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Mar 02, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a8

How to reproduce:1. Open the attached project “IN-135907”2. Open the “SampleScene”3. Observe the text in the Game View4. In the Proj... Read more

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