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0
votes
By Design

[ImageEffects] Tonemapping is active in both Scene and Game views when H...

Standard Assets

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Feb 23, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open a new project 2. Import the Effects Standard Asset 3. Create a game object that would be visible in the s... Read more

2
votes
Fixed

[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...

Standard Assets

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project 2. Import the Effects Standard Asset 3. Attach a Bloom component to the Main Camera - Note... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more

0
votes
Not Reproducible

Shader compilation errors with the NFAA antialiasing effect

Standard Assets

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Apr 01, 2015

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Version/s: 5.0.0p3

The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more

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