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Unapplied changes on the "MainPanel" GameObject in the "BlobShadow" of U...
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
Test Shader appears twice in Material Shader selection menu
Reproduction steps:1. Create a new Universal 3D template project2. Create > Material3. Select newly created Material and open Sha... Read more
Installing HDRP package throws Shader Graph validation warning about Exp...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager3. Find High Definition Render Pipe... Read more
Empty class in the "BlitToRTHandlePass" script in URP Samples
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
Three Particle Systems have the same name in the "DistortTunnel" scene o...
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
URP Samples have an empty "VolumeProfiles" folder
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
"The referenced script (Unknown) on this Behaviour is missing!" warning ...
How to reproduce:1. Create a new HDRP project2. Press Ctrl + N3. Create the “Basic Indoors (HDRP)” template4. Enter Play Mode5. Obse... Read more
Shader Graph validation and Metal threadgroup memory warnings thrown whe...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager window3. Find and install High Def... Read more
URP Sample project is created with errors
How to reproduce:1. Create a new URP Sample project2. Observe the Console Expected results: No errors are thrownActual results: Erro... Read more
Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High...
Steps to reproduce:1. Create new Unity project using High Definition 3D Sample Template2. Open Build Profilers window3. Make sure “S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS