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Errors appear in a new project when creating it with Universal 3D URP te...
How to reproduce:1. Create a new Universal 3D URP project2. Observe the Console Actual result: There are multiple Package Cache erro... Read more
Errors are logged when importing URP Samples into the project
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
[HDRP] "Show on start" checkbox is too close to the window border and is...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> HDRP Wizard3. Scroll to the bottom of the wind... Read more
Webpage from example hyperlink is missing when opened in the Universal 3...
Reproduction steps:1. Create a project with the “Universal 3D sample” template in one of the affected version2. In the Tutorials win... Read more
Removed VR Module dependency prevents URP Sample from compiling
Steps to reproduce: Open project :) Actual results: {{Package com.unity.template.urp-sample@file:/Users/bokken/Projects/com.unity.te... Read more
Warnings are thrown after building Universal 3D Sample Template
Steps to reproduce: 1. Create a new project using Universal 3D Sample Template 2. From the Scene List in the Build Profiles window o... Read more
"Dragon Crashers" readme file icons are missing and shown as "?"
How to reproduce:1. Download the "Dragon Crashers" sample project2. In the Project window search enter the "Readme"3. Observe the se... Read more
"transform.position assign attempt for 'Seagull(Clone)' is not valid" er...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
'Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of...
Steps to reproduce: Create a new project using High 3D Template Switch Platform to Window Platform Build the project Observe the Con... Read more
Empty class in the "BlitToRTHandlePass" script in URP Samples
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS