Search Issue Tracker
Pipeline Specific Settings kebab button in Project Settings window for H...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open Project Settings > Graphics section3. Fin... Read more
“InvalidCastException: Specified cast is not valid.” error is thrown whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Tier Settings window UI elements shift/migrate when docked and resized
Steps to reproduce: Create a project Go to "Edit -> Project Settings ->Garphics" Find the "Tier Settings" section in the "Grap... Read more
Mipmap Limit Groups long names are not truncated when creating a new Mip...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Quality C... Read more
Quality Settings Rendering warning helpbox text size is too large and in...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Quality C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS