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[OSX] Shadows change position and shape in scene view while moving
How to reproduce:1. Open the attached project2. Open ReflectionProbes scene (keep scene and game view open)4. Move around in the sce... Read more
Mixed lighting does not differentiate between static and non-static obje...
Steps to reproduce:1. Download and open the attached objectOptional: clear and build lighting data2. Enter Playmode3. Observe Object... Read more
Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more
Editor crashes at FindActiveLights when calling mPreviewRenderUtility.Cl...
Steps to reproduce:1. Download 1168375_repro.zip2. Select in tool/foo. It will open the new Editor window3. Close the window Results... Read more
Dynamic Shadow edges seem broken
Dynamic shadow edges cast from the point light seem broken To reproduce open attached project and check out the scene Read more
Shadows flicker when using mixed mode shading and adding Cookie to Direc...
To reproduce:1. Download attached project "Unity 5_6 Tests.zip" and open in Unity2. Open "testLux 2" scene3. Set your Real Time Shad... Read more
Shadow Cascades change relatively with the camera's Far Clipping Plane
Decreasing a camera's Far Clipping Plane will push Shadow Cascades along with it (see gif) Steps to reproduce:1. Open the attached p... Read more
[Normal Bias] Directional light bleeds through certain object structure
Steps to reproduce: 1) open the project2) open 'TestLights' scene3) focus on the tombstone and zoom in4) rotate camera around and se... Read more
[Shadows] Moving pixels in shadows even though stable fit is used (no ca...
To reproduce:1. Open attached project2. Open testscene3. Choose "No cascades" and switch to Hard shadows4. Rotate camara around in s... Read more
2018.3: TextField next to Slider broken
To reproduce:1. Create new scene2. Select Directional Light GameObject Actual: Textfield next to sliders displayed incorrectly. Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject