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AssetImportWorkers crash when changing Shader Precision Model
Steps to reproduce: Open a project with no Library (cold) or enable Parallel workers in a project with a Library (warm) Make sure yo... Read more
Shader asset bundles differ depending on whether they are built with a c...
Reproduction steps:1. Extract the attached “IN-112307_ShaderBuildTest_Alpha“ project2. Delete the “Library“ folder inside the projec... Read more
Shader Compiler IPC Exception thrown when Shader Dependency is not found
Steps to reproduce: Open any HDRP Project with Shader Graph Installed Import the attached Unity Asset Package Open Shader "CNM Hex H... Read more
Broken compute shaders propagate via the cache server
How to reproduce:1. Open the “Broken Compute shaders.zip“ project2. Set up and connect to a Cache Server (Accelerator) in Edit > ... Read more
Crash on DynamicBranchState::PrepareState when idle in a project with sp...
How to reproduce:1. Open the attached “IN-120774” project2. Enter the “Blockout“ Scene3. Wait for ~30 seconds4. Observe the crash Re... Read more
Multiple "Incompatible keyword states" or “Keyword state size mismatch (...
Reproduction steps:1. Open the attached project "ReproProj"2. Observe the Console Expected result: No Errors existActual result: Mul... Read more
PlaneOcclusionShader Properties foldout does not display any content
Reproduction steps:1. Create a new AR Mobile template project2. Select PlaneOcclusionShader Asset in the Project window (Assets >... Read more
[macOS] Keyword incompatibility errors are shown when opening the XR Env...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Open the “Window > XR > AR Foundation > ... Read more
ShaderGraph fails to make shader SRP Batcher Compatible when Boolean Key...
Reproduction steps:1. Open the attached “IN-121528.zip” project2. From the Project Window, select the “SRP Batcher Test Not Working.... Read more
Shader Variant Collection Asset UI is hard to read when multiple Shaders...
Reproduction steps:1. Create a new project2. Create > Shader > Shader Variant Collection3. Click on newly created Asset4. Add ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS