Search Issue Tracker
Dynamic Branching generates Shader Variants when building the Project
Reproduction steps:1. Open the attached “Test Project” project2. Make a Clean Build of the Project (File > Build Settings > Bu... Read more
Color becomes brighter when lerping two identical local and global colors
How to reproduce:1. Open the attached “TrueColorationBug.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected resu... Read more
[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “SHADER“ Shader Graph3. Change something in the Shader Graph (Co... Read more
Various Shader warnings are thrown when changing the "Shaper Precision m...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Player -> Other Settings -> Shader Se... Read more
[Mac] Crash on ShaderLab::ShaderState::ApplyShaderState when rendering a...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/DX11_Tessellation/DX11_Tessellation_Free/Examples/Dem... Read more
[Mac] Shader errors appear when calling Shader.WarmupAllShaders()
How to reproduce:1. Download and open the attached project2. Attach the "Test" script to the Main Camera3. Enter Play mode4. Observe... Read more
Material’s properties in the Inspector window are not shown as overridde...
How to reproduce:1. Open the user’s attached “TestMaterialVariant.zip” project2. In the Project window, select “simple Variant.mat” ... Read more
GameObjects are not transparent in the Player when using a Shader with t...
How to reproduce:1. Build And Run the user’s attached “TranslucencyTest.zip” project2. Observe the result Expected result: Some Game... Read more
Editor log shows confusing variant info when "optimize mesh data" is ena...
Steps: Open attached project (ShaderKeywordTest.zip) Make a player build Open Editor.Log and observe the lines of Compiling shader "... Read more
The Inspector of a Shader Asset does not show the correct number of vert...
How to reproduce:1. Open the “MultiCompileFragmentVariants” project2. Select the “UnlitMultiCompileFragmentMultiLines” shader in Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS