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GameObjects disappear in Standalone Player when shaders that are added t...
Reproduction steps:1. Open project “My project (2).zip”2. Navigate to “Shmup\Open scene\App Loader” through the main menu3. Enter Pl... Read more
Adding a dynamic_branch directive reduces CPU performance
STR:1. Open the attached project2. Open SampleScene3. Enter play mode, enable stats window, check frame time4. Add `#pragma dynamic_... Read more
[Mac] Shader errors appear when calling Shader.WarmupAllShaders()
How to reproduce:1. Download and open the attached project2. Attach the "Test" script to the Main Camera3. Enter Play mode4. Observe... Read more
Compute Shaders throw compilation errors when "Show compiled code" is pr...
Reproduction steps:1. Open the “hdrp-test.zip“ project2. Select HighResGenerator.compute file in the Project Tab3. In the Inspector,... Read more
Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.G...
Steps to reproduce:1. Open the “user’s attached project”2. Select “Tools/Shader Tests/Test Shader Keywords (6000 API)” through the M... Read more
Editor log shows confusing variant info when "optimize mesh data" is ena...
Steps: Open attached project (ShaderKeywordTest.zip) Make a player build Open Editor.Log and observe the lines of Compiling shader "... Read more
The Inspector of a Shader Asset does not show the correct number of vert...
How to reproduce:1. Open the “MultiCompileFragmentVariants” project2. Select the “UnlitMultiCompileFragmentMultiLines” shader in Pro... Read more
Visual Effect sharedMaterial is null for a few frames when entering the ...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more
Windows Player does not display drawn elements when Player is built in m...
How to reproduce:1. Open the “SkipDialogue” project in macOS2. Open the “SampleScene”3. Open the Build Settings window (File > Bu... Read more
[MacOS/Win10] HDRP/Lit Material with Ambient Occlusion and GPU Instancin...
How to reproduce:1. Open the “HDRPCustomSphericalHarmonics“ project2. Open the “OutdoorsScene“3. Open the “MaterialSwitcher“ GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class