Search Issue Tracker

0
votes
Fixed

PackageRequirements blocks in Shaders do not support experimental/previe...

Shader System

-

Jul 19, 2023

-

Version/s: 2021.3.29f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0a22, 2023.3.0a3

Reproduction steps:1. Open the attached project "ShaderPackageRequirements"2. Select NewUnlitShader.shader in the Project window Exp... Read more

0
votes
Fixed

[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...

Shader System

-

May 30, 2023

-

Version/s: 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16, 2023.3.0a2

On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more

0
votes
Fixed

Compiling both variants when dynamic keywords are used

Shader System

-

May 31, 2023

-

Version/s: 2022.3.2f1, 2023.1.0b18, 2023.2.0a19

As I was working on a PR to change fog keywords in URP to dynamic branches, we noticed that we seem to be compiling both variants. B... Read more

0
votes
By Design

The Shader is rendered more brightly when returning the shader's color o...

Shader System

-

Jun 15, 2023

-

Version/s: 2021.3.27f1, 2022.3.2f1, 2023.1.1f1, 2023.2.0a20

Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Open the “Scenes/TooBrightBug... Read more

0
votes
Fixed

Shader keywords are ignored when using Camera.main.SetReplacementShader

Shader System

-

Jun 15, 2023

-

Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0f1, 2023.2.0a19

Reproduction steps:1. Open the attached project "Testcase_MultiCompile_2022.3"2. Enter Play mode Expected result: The squares on the... Read more

0
votes
Won't Fix

[Prefiltering] Crash on scripting_array_length when building a project

Shader System

-

Jun 21, 2023

-

Version/s: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a21, 2023.3.0a3

Reproduction steps:1. Open the attached “repro-project“2. Build And Run3. Observe the crash Reproducible with: 2021.3.27f1, 2022.3.3... Read more

0
votes
Fixed

Compute shaders using glsl reserved words fail to compile when using Vul...

Shader System

-

Jun 29, 2023

-

Version/s: 2021.3.31f1, 2022.3.10f1, 2023.1.2f1, 2023.2.0a21, 2023.3.0a2

Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Test.unity scene3. Observe the errors in the Console Repro... Read more

0
votes
Fixed

Editor crash when saving Currently Tracked Variants to Asset

Shader System

-

Nov 05, 2024

-

Version/s: 2022.3.28f1, 6000.0.26f1, 6000.1.0a3

Steps to reproduce:1. Create project using URP Template2. In Build Settings switch to Android3. Open Project Settings window4. Find ... Read more

0
votes
Fixed

Editor crashes on "SubProgramBlobWriter::Flush" when building the project

Shader System

-

Jul 14, 2023

-

Version/s: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

How to reproduce:1. Open the "IN_46213" project2. In the Build Settings press "Build" Expected result: project builds successfullyAc... Read more

0
votes
Won't Fix

Crashes on the Editor when building the project for Android platform

Shader System

-

Jul 05, 2023

-

Version/s: 2021.3.26f1, 2022.3.2f1

Reproduction steps:1. Open the attached project “ReproProject”2. Build the Project for Android3. Observe the build process Expected ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.