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Editor crashes with prompt "The file 'MemoryStream' is corrupted! Remove...
Reproduction steps:1. Open the attached project "ReproProj"2. In the menu bar, select “Crash > Test”3. Repeat step 2 Expected res... Read more
Editor crashes when a large array of doubles is initialized
Reproduction steps: 1. Create new or open any project2. Attach “NewBehaviourScript.cs” to any GameObject in the scene3. Enter the Pl... Read more
Serialized object loses deserialization order when SerializeReference is...
Reproduction steps: Open the attached project (“DeserializationBug.zip“) Open Assets/Scenes/SampleScene Clear Console Window Enter P... Read more
Crash on YAMLRead::TransferTypelessData when opening project
How to reproduce:1. Open the user's attached project Expected result: The Editor opens the projectActual result: The Editor crashes ... Read more
Private fields of the HashSet<T> are automatically serialized
Reproduction steps:1. Open the attached ‘HashSetPartialSerialization' project2. Observe the ‘Assets/Assets/Scriptable Object Impl.as... Read more
SerializeReference instance added through PropertyModifications can caus...
If you have PropertyModification coming from 2020 version and inserting a SerializeReference instance- target: {fileID: 471073859820... Read more
Crash on Object::IncrementPersistentDirtyIndex when reconnecting a speci...
How to reproduce:1. Open the attached “IN-123610.zip” project2. Open the “SampleScene”3. Right click the “Enviro 3” GameObject and s... Read more
Enum field is shown as an Integer field when it is serialized in a neste...
How to reproduce:1. Open the “enum_repro.zip“2. Select the “TestInstance (Test)“ asset3. Observe the “Enum Variable“ field nested in... Read more
SerializeReference working incorrectly when using Prefab Variant
Reproduction steps: Open the attached project(“VarianSerializationBug.zip“) Select Scene Assets/Scenes/SampleScene Select Assets/Var... Read more
SerializedReference is not saved when restarting Unity Editor
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/DancingInvaders/Prefabs/Ships/EnemyShipActor/EnemyShipActo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server