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StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget i...
Steps to reproduce: 1. Open "UnityBug.zip" 2. Load "BugScene" scene 3. Enter playmode -Crash Note: Issue is located in Cam2DLitSour... Read more
Unity crashes in GetComponentWithScript when object is parented to the o...
To reproduce: 1. Open the project, attached by the user (FrogJam.zip) 2. Open the "TestScene" scene 3. Enable GameMap (Auto) game o... Read more
[5.6] Build crashes while unloading scenes asynchronously and loading th...
Repro steps: 1. Open the "MinimalReproProject" project and build it for Windows (Development Build and Script Debugging enabled) 2.... Read more
Unity crashes after setting a break point at GetComponent<Rigidbody>().a...
Steps to reproduce: 1. Open the attached project(WinPhoEdited.zip) 2. Open the Assets/test.unity scene 3. Open the Assets/Spinner.cs... Read more
"Tag: is not defined." error only shows the first letter of the tag
To reproduce: 1. Open the project, attached by the tester (incompleteTagError.zip) 2. Open the "scene" scene 3. Enter Play mode 4. ... Read more
Unity crashes when playing a scene at SpectatorView.SpectatorViewManager...
Steps to reproduce: 1. Open the attached project(Spectator_HoloceumMSR_01.zip) 3. Open the SpectatorViewSample scene 4. Play the sce... Read more
API Updater does not show up after upgrading project
Reproduction steps: 1. Open project attached (APIrepro.zip) with Unity 5.6. Expected result: API Updater will show up. Actual resul... Read more
SerializedObject.CopyFromSerializedProperty(null) crashes the editor
Steps to reproduce: 1. Open attached project (CopyFromSerializedProperty(null)_crash) 2. Click "Run" on the top menu and select Cras... Read more
Script behavior error in build output_log when both parent and child cla...
Reproduction Steps: 1. Import attached project. 2. Build and Run scene "ExampleB". 3. Inspect build's output_log. Expected result: ... Read more
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