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CalculateGlobalRotation crashes when entering to Play mode
To reproduce: 1. Download attached project "Parkour.zip" and open in Unity 2. Open "Main" scene 3. Enter Play mode Expected Result... Read more
[5.6] Build crashes while unloading scenes asynchronously and loading th...
Repro steps: 1. Open the "MinimalReproProject" project and build it for Windows (Development Build and Script Debugging enabled) 2.... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project 2. Clear the Console and enter Play mode 3. Exit Play mode and check the Console output (... Read more
Unity Crashes at UnityEngine.Logger:GetString when Collider2D is declare...
Steps to reproduce: 1. Download 919316_repro.zip 2. Open "new" scene 3. Enter play mode 4. Editor crashes when circle and square co... Read more
GZipStream not reading correctly from stream if Flush() is called
Reproduction steps: 1. Open an attached project on 5.6.0f3 2. Press play 3. Observe the console output, first log is bytes written t... Read more
Editor crashes while trying to load from a JSON file using JsonUtility.F...
To reproduce: 1. Open the project, attached by user (BattleArenav2.zip) 2. Enter Play mode Expected: Editor does not crash while t... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce: 1. Open the attached users "CrashTest" project and "demo" scene 2. Enter playmode Expected result: Scene is pla... Read more
[OS X] Unity crashes when using custom types in LINQ expressions on mac PCs
To reproduce: 1. Open project attached by the user on Mac PC 2. Hit play and notice that correct answer is printed in console by scr... Read more
[OS.X] Time.deltaTime gives negative value of 1E-05 when changing date i...
To reproduce: 1.Open users attached project "Negative Delta Time Test.zip" 2.Drag "test.cs" script from project window to Main Camer... Read more
Unity crashes in GetComponentWithScript when object is parented to the o...
To reproduce: 1. Open the project, attached by the user (FrogJam.zip) 2. Open the "TestScene" scene 3. Enable GameMap (Auto) game o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type