Search Issue Tracker

0
votes
Duplicate

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5

Scripting

-

Apr 21, 2017

-

Version/s: 2017.1.0b1

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps:1. Create new project.2. Download asset "Ch... Read more

0
votes
Fixed

The BinaryReader read data to a Span <byte> is always zero

Scripting

-

Nov 01, 2021

-

Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce:1. Open project "ReadToSpan.zip"2. In the top Menu bar press Test&gt;Test BinaryReader to Span Expected result: No ... Read more

0
votes
By Design

The error of " 'Light' does not contain a definition for 'SetLightDirty'...

Scripting

-

Jun 19, 2019

-

Version/s: 2017.4, 2018.4, 2018.4.2f1, 2019.1, 2019.2, 2019.3

To reproduce:1. Open QA attached project TestsetLightDirty2. Build and run3. See console for errors Actual result: the error appears... Read more

0
votes
By Design

Memory leak when filling a Scriptable Object with at least 5 MB

Scripting

-

Dec 16, 2020

-

Version/s: 2018.4, 2018.4.12f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("BigScriptable2.zip")2. Assets &gt; Create &gt; Scriptable Objects &gt; SpawnManagerS... Read more

0
votes
By Design

Stack overflow error is thrown when building project with F# assemblies

Scripting

-

Dec 30, 2020

-

Version/s: 2020.2.0b2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a Standalone build (File-&gt;Build Settings-&gt;B... Read more

0
votes
By Design

Random.value does not return 0.0f or 1.0f

Scripting

-

Apr 17, 2017

-

Version/s: 5.5.1f1

To reproduce:1. Open attached Unity project "randomvalue.zip"2. Open "doesnotreturn" scene3. Go into Play mode Expected result: By d... Read more

0
votes
By Design

Assembly Definition files do not recompile when importing Asset Packages

Scripting

-

Apr 30, 2018

-

Version/s: 2018.1.0f1

Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel-&gt;Impor... Read more

0
votes
Fixed

Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts

Scripting

-

Apr 23, 2017

-

Version/s: 2017.1.0b1

Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more

0
votes
Won't Fix

Returning state on a specific script crashes editor when using enumeration

Scripting

-

Apr 06, 2017

-

Version/s: 5.5.2f1

To reproduce:1.Open project2. Play 'Main' scene Actual:OSX: editor crashesWindows: in editor works properly, in editor log StackOver... Read more

0
votes
Fixed

ScriptableObject script property is set to "None (Mono Script)" instead ...

Scripting

-

Oct 26, 2021

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0a12

Reproduction steps:1. Open the user's attached "My project.zip" project2. In Assets &gt; Scenes click on the "Test" ScriptableObject... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.