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0
votes
Duplicate

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0b1

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps: 1. Create new project. 2. Download asset... Read more

5
votes
Fixed

[MacOS] An Unhandled exception is thrown in the Editor.log and Console w...

Scripting

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Nov 25, 2021

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Version/s: 2020.2.0a21, 2020.3, 2020.3.19f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached Unity project "BuildError.zip" 2. In the Editor click Build > Build AssetBundles 3. Observe... Read more

0
votes
By Design

The error of " 'Light' does not contain a definition for 'SetLightDirty'...

Scripting

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Jun 19, 2019

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Version/s: 2017.4, 2018.4, 2018.4.2f1, 2019.1, 2019.2, 2019.3

To reproduce: 1. Open QA attached project TestsetLightDirty 2. Build and run 3. See console for errors Actual result: the error ap... Read more

0
votes
By Design

Memory leak when filling a Scriptable Object with at least 5 MB

Scripting

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Dec 16, 2020

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Version/s: 2018.4, 2018.4.12f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached project ("BigScriptable2.zip") 2. Assets > Create > Scriptable Objects > SpawnManagerScriptab... Read more

0
votes
By Design

Stack overflow error is thrown when building project with F# assemblies

Scripting

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Dec 30, 2020

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Version/s: 2020.2.0b2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a Standalone build (File->Build Settings->Build... Read more

0
votes
By Design

Random.value does not return 0.0f or 1.0f

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached Unity project "randomvalue.zip" 2. Open "doesnotreturn" scene 3. Go into Play mode Expected result: ... Read more

0
votes
By Design

Assembly Definition files do not recompile when importing Asset Packages

Scripting

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Apr 30, 2018

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Version/s: 2018.1.0f1

Steps to reproduce: 1. Open an empty project 2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Import... Read more

0
votes
Fixed

Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts

Scripting

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Apr 23, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Opem project attached(unity_progressive_lightmapper_test.zip). 2. Open scene "shadowmask". 3. Build for stand... Read more

0
votes
Won't Fix

Returning state on a specific script crashes editor when using enumeration

Scripting

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Apr 06, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Open project 2. Play 'Main' scene Actual: OSX: editor crashes Windows: in editor wor... Read more

0
votes
Fixed

The BinaryReader read data to a Span <byte> is always zero

Scripting

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Nov 01, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more

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