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1
votes
Fixed

Vector3Int causes boxing and high memory allocation when used as key in ...

Scripting

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Jan 08, 2018

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Version/s: 2017.2.0f3

Reproduction steps:1. Download "BetterVector3Int.zip" project and open in Unity2. Select Window > Profiler > Memory3. Select T... Read more

0
votes
Won't Fix

The Blacksmith: Atmospheric Scattering package not working

Scripting

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Dec 24, 2017

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Version/s: 2017.2.1f1

Steps to reproduce:1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-3993... Read more

0
votes
Duplicate

Timer will keep running and spamming errors after exiting Play mode

Scripting

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Dec 04, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Download attached project "Lemon Stand.zip" and open in Unity2. Open "Lemon Stand" scene3. Enter Play mode4. Observ... Read more

0
votes
By Design

[Scripting] UnityEvent() has multiple methods that are not working

Scripting

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Oct 23, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open Unity, create a new project and open it2. Download attached script "UnityEventCountTest.cs" and attach it to p... Read more

0
votes
Fixed

Editor crashes PersistentManager::ReadObject when accessing Unity API wi...

Scripting

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Oct 31, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download attached project2. Closed project Results: Editor crashes when closing it Reproduced with: 2018.1.0a2... Read more

0
votes
Fixed

Using Application.internetReachability with OnGUI causes errors in the C...

Scripting

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Nov 10, 2017

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Version/s: 2017.2.0f3, 2017.3.0b8

Reproduction steps:1. Open the attached project "OnGUIBugReport_U20173.zip";2. Open the "Test" scene;3. Enter a play mode;4. Try to ... Read more

0
votes
Fixed

Errors appear when changing size of an array with serializable objects v...

Scripting

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Nov 14, 2017

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Version/s: 2017.2.0a1, 2017.2.0f3

How to reproduce:1. Open attached Unity project "New Unity Project"2. Load scene "s"3. Enter Play mode4. Select GameObject5. In the ... Read more

0
votes
Fixed

[Regression] Calling Destroy() method in Awake for Networking objects is...

Scripting

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Jun 02, 2017

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Version/s: 2017.2.0a2

Starting from 2017.2.0a2 when you spawn Networking object (spawnable object) and call Destroy() in Awake method - it gives error Cou... Read more

0
votes
Not Reproducible

[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...

Scripting

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Dec 13, 2017

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Version/s: 2017.2.0a1, 2017.2.1f1

How to reproduce:1. Open the attached "TestWeapon" project2. Select IL2CPP as Scripting Backend (File --> Build Settings --> P... Read more

1
votes
Won't Fix

Physics.Raycast maxDistance field accepts LayerMask object as valid inpu...

Scripting

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Dec 09, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open user's project, script Caster.cs2. In line 33, observe the structure of Raycast3. Enter Play mode4. While in Pl... Read more

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