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Task's state is not updated outside of the scope of the EventHandler whe...
Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Observe the Console window Expected result: No errors are... Read more
Editor freezes when entering Play Mode with big numbers in a script
How to reproduce the issue: Open the user attached project Enter Play Mode Expected result: Editor doesn’t freezeActual result: Edit... Read more
Exception for unresolved inflated type arguments
Steps to reproduce:1. Open the attached project "BundleGenericFields.2.zip"2. In the top menu run "Build Asset Bundles/Normal" Expec... Read more
The wrong Component/Class gets added when adding a Nested Class via Scri...
How to reproduce:1. Open the user-attached “YouHaveToBeKiddingMeBro.zip” project2. Enter Play Mode Expected result: “Added the corre... Read more
”NullReferenceException” error appears when creating a new GameObject th...
How to reproduce:1. Open project “TestFeature.zip“2. Dock Timeline window3. Add the “TestReset” Script to a “val” GameObject4. Obser... Read more
Multi-threaded operations take longer when in non-Windows builds
How to reproduce:1. Open the user's attached project2. Build and Run the project for macOS or Linux (File -> Build and Run)3. Aft... Read more
Exception is thrown when a generic method with two different definitions...
How to reproduce: Open the user’s attached “ConsoleStripcallstackBug” project Observe the Console log Expected result: No error is t... Read more
[Backport] GameObject reference is null when creating it inside Reset() ...
GameObject reference is null when creating it inside Reset() function and assigning Script as a component when there is Timeline win... Read more
Scripting Define Symbols are deleted after applying changes when Externa...
Reproduction steps:1. Open the user's attached "Unity 2022.zip" project2. Go to Edit > Project Settings > Player > (select ... Read more
[M1][Rosetta] Editor crashes when switching graphics api to OpenGL when ...
How to reproduce:1. Create or open any Unity project2. Project settings -> Player -> Other Settings3. Unselect "Auto Graphics ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size