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Memory of non persistent event listeners isn't cleared when calling Unit...
How to reproduce:1. Open the attached "1303095 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Open the Profi... Read more
Interpolated Verbatim strings with @ before $ doesn't compile when used ...
Reproduction steps:1. Open user's project "InterpolatedVerbatimStrings.zip"2. Press play Expected result: Code compiles successfully... Read more
Editor hangs if source code contains some specific errors and ScriptUpda...
If source code contains a reference to a namespace that partially matches the namespace of a type configured to be updated through M... Read more
Multi-threaded operations take longer when in non-Windows builds
How to reproduce:1. Open the user's attached project2. Build and Run the project for macOS or Linux (File -> Build and Run)3. Aft... Read more
”NullReferenceException” error appears when creating a new GameObject th...
How to reproduce:1. Open project “TestFeature.zip“2. Dock Timeline window3. Add the “TestReset” Script to a “val” GameObject4. Obser... Read more
System.ExecutableAndDlls and ManagedHeap memory usage increases and stay...
How to reproduce:1. Open a Task Manager2. Load the user's attached project "Unity_Client.zip"3. Open the Profiler window4. Select to... Read more
Editor throws assembly reference error when custom assembly is used
How to reproduce:1. Open the attached "SmartTool.zip" project2. Open the "SmartTool" Scene Expected result: Custom assembly is loade... Read more
Memory leak when filling a Scriptable Object with at least 5 MB
How to reproduce:1. Open the attached project ("BigScriptable2.zip")2. Assets > Create > Scriptable Objects > SpawnManagerS... Read more
Editor crashes when passing a NaN value to Quaternion.SlerpUnclamped as ...
How to reproduce:1. Open the attached project named "Case_1303324"2. Open the "ComplexGravityTest" Scene3. Enter Play mode4. Move th... Read more
Certain errors do not open in Code Editors when double clicking error
Reproduction steps:1. Open the attached project "NullErrorTest"2. Open Assets\Scenes\SampleScene3. Press Play4. Double click the Nul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS