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0
votes
Not Reproducible

"Assembly with same name `UnityEngine.UI' already imported" errors after...

Scripting

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Mar 25, 2019

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Version/s: 2019.1.0b8, 2019.1.0b9

How to reproduce:1. Open attached project "Updated.zip" project (which was previously opened with 2018.3)2. Delete the packages that... Read more

0
votes
Duplicate

Editor crashes when adding a new script to a game object via "Add compon...

Scripting

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Feb 10, 2022

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Version/s: 2022.2.0a3, 2022.2.0a5

Steps to reproduce:1. Open any project2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty)3. Select the... Read more

2
votes
By Design

[Roslyn] VBCSCompiler.exe remains running after Unity build has finished...

Scripting

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Jan 02, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new Unity project2. Open PowerShell window3. Run this command: "('- path to the Editor -\Unity.exe -pro... Read more

0
votes
Fixed

Converting RGB value to HSV and back to RGB returns wrong values

Scripting

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Apr 02, 2019

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Version/s: 2018.3.9f1

How to reproduce:1. Open attached Unity project2. Load scene "SampleScene"3. Enter the Play mode4. Notice Assertion failure in the C... Read more

0
votes
By Design

JsonUtility.FromJson(string) throws a JSON parse error when string conta...

Scripting

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Mar 31, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b9, 2019.2.0a1

1. Open the attached project from "2019_1_JsonUtility.zip"2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() correc... Read more

0
votes
Fixed

Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...

Scripting

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Apr 02, 2019

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Version/s: 2017.4.0f1, 2017.4.23f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open user attached project2. Build & Run3. Check all 4 buttons and observe that not all of them produce a ... Read more

0
votes
By Design

Update is not being called when Gameobject's active state changes in the...

Scripting

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Apr 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a9

How to reproduce:1. Open the attached project ("case_1144488.zip")2. Press Play Expected result: Update is calledActual result: Upda... Read more

0
votes
By Design

Invoke is not called if assigning transform.GetChild() to a variable bef...

Scripting

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Mar 20, 2019

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Version/s: 2018.3.9f1

Reproducible on Standalone, Android and iOSFor the relevant script, open enemyMover.cs To reproduce:1. Open attached project "Invoke... Read more

0
votes
Fixed

PreserveAttribute is ignored in core assemblies like "System" or "Micros...

Scripting

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Jan 24, 2022

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project2. Build and Run3. Open Player Log Expected result: No JsonSerializationExcept... Read more

0
votes
Fixed

GameObject isn't specified when "SendMessage cannot be called during Awa...

Scripting

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Oct 07, 2021

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Version/s: 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset)3. In the ... Read more

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