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[Backport] Overrides window height is not adjusted when notifications al...
Steps:1. Open attached project2. Instantiate model prefab3. Add a few GameObjects as the children to it4. Open Overrides window==>... Read more
[Backport] Redo changes the order of Prefab's children
Steps:1. Make a prefab instance with a child2. Add another GameObject to Hierarchy3. Parent it to the Prefab instance before the pre... Read more
[Backport] Redo drag action creates duplicates of Prefabs, disconnects f...
How to reproduce:1. Create new project2. Add Cube to scene3. Make prefab of Cube by dragging to to Project view4. Spawn multiple ins... Read more
Scale cannot be changed of Prefabs in Context with the "Scale" Transform...
How to reproduce:1. Open up the attached project2. Click the arrow to the right of the Prefabs name in Hierarchy to enter the Prefab... Read more
Editor crash on "Transform::UpdateTransformAccessors" when exiting Play ...
How to reproduce:1. Open the attached project2. Play the "Init" scene3. LMB through "English", "Initializing", "New Game 0", "Loadin... Read more
Prefab opened in Context can have its root duplicated creating uninterac...
How to reproduce:1. Create a new project2. Go to the menu bar: GameObject > UI > Legacy > Button3. Drag the "Button (Legacy... Read more
[Undo] Crash on "GameObject::ActivateAwakeRecursivelyInternal(Deactivate...
How to reproduce:1. Create a new Project2. Create a new Empty GameObject3. Make it a Prefab4. Create a Second Empty GameObject5. Mak... Read more
Application.EnterPlayMode takes too much time to finish when entering Pl...
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Observe the pop-up window that appears Expected result: App... Read more
Crash when opening a Prefab
Reproduction steps: Open the user’s project Open the Test Prefab Change the Scale in the Transform and save it Enter the Play Mode C... Read more
Editor crashes when moving specific Prefabs in the Prefab Mode with Move...
How to reproduce:1. Open project “LearningProject.zip”2. Open “AirDuct_01_Corner_snaps001” Prefab in the Prefab Mode3. Move it with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor