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AnimationClips from Asset Store can not be previewed in Inspector
AnimationClips from Asset Store can not be previewed in Inspector. To reproduce: - Search for the category AnimationClip in the pro... Read more
When creating new project with the same name - Editors doesn't refresh path
When creating new project with the same name - Editors doesn't refresh path 1. What happened 2. How we can reproduce it using the ... Read more
Editor crashes when selecting objects in hierarchy
Reproduction steps: 1. Open the attached project scene "1" 2. Double-click on random objects in hierarchy 3. After couple of selecti... Read more
Crash on GameObjectHierarchyProperty::DoNext when parenting root game ob...
To reproduce: 1. Open attached project 2. Open "Test" scene 3. In the menu select Test -> Launch failing test Actual result: Unity ... Read more
Sometimes button Name is empty
Sometimes button Name is empty 1 Create new project and go to Project view 2 In search field put some word (e.g. unity) - results f... Read more
[customized hierarchy] pressing asset selector button element's icons ch...
Repro gif: http://gyazo.com/0a816a620b0bd02b1b249ee4ee873520 Repro steps: 1. open project "advanced-additive-scenes.zip"; 2. open s... Read more
Parenting information is saved or loaded incorrectly in Unity 5
Project Steps: 1. Open scene "514GuerickesOrb12". 2. Game objects "SubjectToBug" parent is "OtherObject", change it to "Parent". 3.... Read more
Selection.GetFiltered does not work with interfaces
To reproduce: 1. Open scene "Main" 2. Click GameObject "Selection.GetFiltered Test" 3. Click the button "Check Selection" in the In... Read more
Click area for folder/object expanders has an unexpected Y offset on Mac...
Steps to reproduce: 1. Open any project 2. Click the lower portion of the expand/collapse triangle icon of a project folder and obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow