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[LightProbes] Spherical Harmonics cannot be replaced at runtime when hav...
Spherical Harmonics cannot be replaced at runtime when having multiple Scenes in the Hierarchy window and Light Probes count is doub... Read more
Level files build output are not deterministic when using HDRP or URP
How to reproduce:1. Create a new template URP/HDRP project2. Duplicate the 'SampleScene' Scene and open the duplicated Scene3. Delet... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in HDRP
Jira card: https://jira.unity3d.com/browse/GFXGI-549Repro: 1. Download and import the repro project (link in the first comment)2. Op... Read more
GICache over max size is not reduced and Warnings are spammed in the con...
How to reproduce:1. Create a new Project2. Make sure GiCache size in the Preferences is set to 4 GB max size3. Download cache file f... Read more
Crash in FindSeamTexels when Generating Lighting in a Scene that uses a ...
How to reproduce:1. Open the attached project (case1284610_Assets.zip)2. Open the 'MainScene' Scene3. Open the Lighting settings (Wi... Read more
[PLM] Disc shaped area lights do not work in some instances
Steps to reproduce: 1. Download SephoraChristmas project2. Additively load SephoraForest-Environment and SephoraForest-Lighting scen... Read more
[GPU PLM] clUnloadPlatformCompiler returns CL_OUT_OF_HOST_MEMORY on Inte...
Machine is a Dell XPS 13 7390 2-in-1 with Intel i7-1065G7 and 16 GB of RAMNewest Intel GPU drivers from 4th of November 2020 still s... Read more
[GPU PLM] Baking stalls while re-baking lighting after force stopping an...
Steps to repro: 1. Pull the Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and update to the revision f9d... Read more
[GPU PLM] GPU lightmapper doesn't work on macOS OpenCL CPU devices
How to reproduce:1) Bake any project with GPU lightmapper using a Mac. The following machines are affected, potentially more:- Mac m... Read more
[Encoding/compression] Lightmap compression artifacts when Build Target ...
As shown in attached android-lm-artifacts.png, regular lightmaps (i.e. not directional) show compression artifacts when Build Target... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject