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[Enlighten] GI Clustering is missing parts
One of the graphics test is missing clustering information Read more
Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce:1. Open attached project2. Open SceneA3. Generate Lighting (Window->Lighting->Settings)4. Drag Cube game ob... Read more
[UI] Environment Lighting Source reverts from Gradient to Skybox upon ch...
Steps to reproduce:1. Create a new Unity project and open the SampleScene2. Navigate to the Lighting window and set Environment Ligh... Read more
Light probe data is removed when reloading the scene in Editor
Steps to repro: 1. Open attached project and 't1' scene;2. Wait until baking is completed3. Enter into Play mode4. Reload the scene ... Read more
[MSE] Light Probes are not loaded additively
Reproduction steps:1. Open the attached project "Additive Loading Testing.zip";2. Open the "CameraScene.unity" scene;3. Enter a play... Read more
Skybox in reflection probe is not updated if Ambient and Reflection Inte...
1. What happenedSkybox in reflection probe is not updated if global Ambient and Reflection Intensities = 0 2. How we can reproduce i... Read more
[MacOS] Editor crashes when baking scene lighting using GPU lightmapper
Steps to reproduce: Create a new 3D project Add a Plane object to the Scene and mark it as Static Open the Lighting settings window ... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity;2. Create new project;3. Open Lighting Window (Window>Lighting>Settings);4. Observe the field na... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS