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Light Probes are not disabled when setting LightmapSettings.lightProbes ...
How to reproduce: 1. Open attached project "case1265048.zip" and scene "Boot" 2. Enter Play Mode 3. Click the "Load Setup 1" button ... Read more
Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...
Issue: Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resolu... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps: 1. Open attached project "LightmapUVs.zip" 2. Observe Console window, check for errors 3. In Project window, sel... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity; 2. Create new project; 3. Open Lighting Window (Window>Lighting>Settings); 4. Observe the field name... Read more
[PLM] Unity crashes on baking start, when "Stitch Seams" is checked and ...
To reproduce: 1. Open attached project "Baking crash.zip". 2. Open "Test" scene. 3. Go to Lighting Settings, and press "Generate Lig... Read more
Warning for nonmatching lightmaps mode is not taking into account the ch...
How to reproduce: 1. Open user-submitted project (LightmodeWarning.zip) 2. Open the DirectionalBaked scene 3. Enter Play Mode 4. Not... Read more
Probe deduplication breaks for probes that are close
When adding dense light probes on a small object some of the probes disappear. Steps to reproduce: 1. Download and open the attache... Read more
[GPU PLM] GPU out of resources crash after baking the project with the b...
Steps to repro: 1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and ... Read more
Progressive Lightmapper generates lower resolution shadows on terrain de...
How to reproduce: 1. Open user-submitted project (TerrainVSPlane.zip) 2. Open scene "SampleScene.unity" 3. Bake Lighting using Progr... Read more
Light probe data is removed when reloading the scene in Editor
Steps to repro: 1. Open attached project and 't1' scene; 2. Wait until baking is completed 3. Enter into Play mode 4. Reload the sc... Read more
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