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[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...
Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene01 2. Navigate to Assets > Textures and sele... Read more
[PLM] Texel validity visualization is sometimes only shown for some ligh...
Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more
Probe deduplication breaks for probes that are close
When adding dense light probes on a small object some of the probes disappear. Steps to reproduce: 1. Download and open the attache... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity; 2. Create new project; 3. Open Lighting Window (Window>Lighting>Settings); 4. Observe the field name... Read more
[PLM] Unity crashes on baking start, when "Stitch Seams" is checked and ...
To reproduce: 1. Open attached project "Baking crash.zip". 2. Open "Test" scene. 3. Go to Lighting Settings, and press "Generate Lig... Read more
[LightProbes] Additively loading Light Probes when using Realtime GI cau...
Version 2018.2.10f1 (674aa5a67ed5) Thu, 20 Sep 2018 09:27:53 GMT Branch: 2018.2/release Repro: 01 - Clone and update the following ... Read more
[PLM] - Editor crashes after switching lightmapper, turning off auto-mode
Steps to reproduce: 1. Open the attached CornellBox project 2. Begin baking with CPU Lightmapper 3. Immediately swing the camera le... Read more
GICache over max size is not reduced and Warnings are spammed in the con...
How to reproduce: 1. Create a new Project 2. Make sure GiCache size in the Preferences is set to 4 GB max size 3. Download cache fil... Read more
Light probe data is removed when reloading the scene in Editor
Steps to repro: 1. Open attached project and 't1' scene; 2. Wait until baking is completed 3. Enter into Play mode 4. Reload the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow