Search Issue Tracker
Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.
Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more
Global Illumination Preprocessing background task is stuck indefinitely ...
Reproduction steps:1. Open the “GiStripped“ project2. Open the “Sample” scene3. Observing the background tasks in the bottom right o... Read more
LightBaker progress reporting gets stuck on 'Done' at the beginning of a...
Download project from: [https://github.cds.internal.unity3d.com/unity/Light-Tunnel/tree/bug/progress-report-lpgs] Open 'Sample Scene... Read more
Spot Light is brighter when Lighting is baked in Batch mode
Reproduction steps:1. Open the attached project “LightmappingBatchIssue-2023.1”2. Bake the Lighting using Test > Run3. Wait until... Read more
[Silicon] Crash on llvm::VectorType::get when opening a specific project
Reproduction steps:1. Open the attached project “ReproProj” Expected result: The project is openedActual result: The project is open... Read more
Texel visualizations appear semi-transparent, leading to distracting opt...
Steps to reproduce Make a scene Make a cube Make cube static Switch to debug visualization mode 'Baked Lightmap' (without baking!) N... Read more
Using Atrous causes flickering
Using the atrous filter causes flickering artifacts as shown in the attached video. Repro: 1) Open EnterTheRoom project (see our tes... Read more
Baked Lights are not shown when using baked Lightmaps
How to reproduce:Open the user's attached project Expected results: Baked Lights are shown in the Scene viewActual results: Baked Li... Read more
Baking time of several days when Generating lighting on specific project
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/ToyMaster.unity” Scene3. Open the Lighting wi... Read more
APV data is writing into the LightProbes object
Observed behavior:The Editor is running out of memory when baking a large APV volume on what seems to be serializing SH probe data i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings