Search Issue Tracker
Shadow artifacts are visible in between the terrains when Lightmaps are ...
Reproduction steps:1. Open the attached “1541368” project2. Open the “Assets/_Project/Scenes/PrefabLightningScens/_ExampleTerrain_40... Read more
Baked Lightmap preview result is very different from the baked one
When using the Baked Lightmap visualization mode, we can switch between a preview state (auto replacement) and a baked state (Lightb... Read more
Enter The Room test scene is noisier
The test content library nightlies uncovered a difference in the visual output of the Enter The Room project scene with partly occlu... Read more
Performance regression when baking LODs with the GPULM
This was detected by our performance tests: [https://observer.prd.ds.unity3d.com/stonks/Unity.GI/variations/editor/pivots/editor/cha... Read more
Light Probe GPU memory is not deallocated when cancelling a bake
Steps to reproduce: Open any scene Open the Task Manager and view your GPU memory utilization Add some probes Crank the lighting set... Read more
Crash on TextureQuadtree::Reserve when Generating Lighting
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. In the Lightning window... Read more
Using Atrous causes flickering
Using the atrous filter causes flickering artifacts as shown in the attached video. Repro: 1) Open EnterTheRoom project (see our tes... Read more
Progressive Lightmapper leaks memory and often never finishes in scenes ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/SampleSceneAssets/Scenes/SampleScene.unity” ... Read more
Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.
Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more
Global Illumination Preprocessing background task is stuck indefinitely ...
Reproduction steps:1. Open the “GiStripped“ project2. Open the “Sample” scene3. Observing the background tasks in the bottom right o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph template titles intermittently disappear after hover interaction
- Text is pushed outside of the text box when creating a new Colors library in the Color Picker and entering the long string
- Shader Graph template list misaligns and becomes invisible while scrolling
- "Sort By..." icon is not visible in the "Create new Shader Graph Asset" window in the Light Editor theme
- "Unity SDF" font Asset from TMP Extras is pink