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LightBaker Memory Leak at TransformNormalsToWorldSpace
There is a memory leak as described here:{noformat}Allocation of 64 bytes at c0325860 in block 1 (frameIndex=8, lifetime=4, age=6, s... Read more
Shadow artifacts are visible in between the terrains when Lightmaps are ...
Reproduction steps:1. Open the attached “1541368” project2. Open the “Assets/_Project/Scenes/PrefabLightningScens/_ExampleTerrain_40... Read more
Lighting bake is stuck when a Shader Graph uses the Time node and Scene ...
Reproduction steps:1. Open the attached project2. Open the Lighting window and make sure the Scene view is still visible3. Click "Ge... Read more
Baked Lightmap preview result is very different from the baked one
When using the Baked Lightmap visualization mode, we can switch between a preview state (auto replacement) and a baked state (Lightb... Read more
Enter The Room test scene is noisier
The test content library nightlies uncovered a difference in the visual output of the Enter The Room project scene with partly occlu... Read more
Performance regression when baking LODs with the GPULM
This was detected by our performance tests: [https://observer.prd.ds.unity3d.com/stonks/Unity.GI/variations/editor/pivots/editor/cha... Read more
Global Illumination Preprocessing background task is stuck indefinitely ...
Reproduction steps:1. Open the “GiStripped“ project2. Open the “Sample” scene3. Observing the background tasks in the bottom right o... Read more
Crash on TextureQuadtree::Reserve when Generating Lighting
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. In the Lightning window... Read more
[Backport] Memory leaks while denoising repeatedly in the Play mode when...
Reproduction steps: Open the user attached project Open the "Millionaire" scene Enter the Play mode In the Scene view aim at a cube ... Read more
Progressive Lightmapper leaks memory and often never finishes in scenes ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/SampleSceneAssets/Scenes/SampleScene.unity” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS