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0
votes
Fixed
[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro) 2. Open the TerrainRepro scene 3. Generate lighting ... Read more
0
votes
By Design
Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...
How to reproduce: 1. Open the user's attached "bake_alpha" project 2. Open the "bake" Scene 3. Open the "Window -> Rendering -> Ligh... Read more
0
votes
Duplicate
[GPU PLM] Texel validity artifacts for objects that are far away from th...
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more
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