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0
votes
Fixed

[PLM] Baking stalls with terrains containing lots of holes

Progressive Lightmapper

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Mar 04, 2022

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Version/s: 2021.2.0a15

Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro)2. Open the TerrainRepro scene3. Generate lighting usi... Read more

0
votes
By Design

Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...

Progressive Lightmapper

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Mar 28, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "bake_alpha" project2. Open the "bake" Scene3. Open the "Window -> Rendering -> L... Read more

0
votes
Duplicate

[GPU PLM] Texel validity artifacts for objects that are far away from th...

Progressive Lightmapper

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Mar 30, 2022

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Version/s: 2019.4, 2020.3, 2021.2.16f1, 2021.3, 2022.1, 2022.2

Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more

0
votes
Won't Fix

LIGHTMAP_ON keyword is still active when lightmaps are not used

Progressive Lightmapper

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May 25, 2022

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Version/s: 2020.3.31f1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a8, 2023.1.0a1

How to reproduce:1. Open the attached project "LightMapOffR.zip"2. Open the "Scene" Scene3. Open the Lighting window (Window > Re... Read more

0
votes
Fixed

"GetManagerFromContext: pointer to object of manager 'LightmapSettings' ...

Progressive Lightmapper

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Jul 18, 2022

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Version/s: 2020.3.36f1, 2021.2.0a11

To reproduce:1. Open the project “IN-8973”2. Open the scene “SampleScene”3. Press CMD + N (CTRL + N) to open new scene creation wind... Read more

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