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[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro)2. Open the TerrainRepro scene3. Generate lighting usi... Read more
Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...
How to reproduce:1. Open the user's attached "bake_alpha" project2. Open the "bake" Scene3. Open the "Window -> Rendering -> L... Read more
[GPU PLM] Texel validity artifacts for objects that are far away from th...
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more
LIGHTMAP_ON keyword is still active when lightmaps are not used
How to reproduce:1. Open the attached project "LightMapOffR.zip"2. Open the "Scene" Scene3. Open the Lighting window (Window > Re... Read more
"GetManagerFromContext: pointer to object of manager 'LightmapSettings' ...
To reproduce:1. Open the project “IN-8973”2. Open the scene “SampleScene”3. Press CMD + N (CTRL + N) to open new scene creation wind... Read more
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