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Material is not blitted onto the screen when the Camera is rendering to ...

Post-processing and Compositing

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Mar 09, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce: Open the “BlitToScreenHDRP.zip“ project Open the “OutdoorsScene“ Scene Open Window → Analysis → Frame Debugger Ena... Read more

0
votes
Active

“Releasing render texture that is set as Camera.targetTexture!” Error th...

Post-processing and Compositing

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Sep 02, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project using empty HDRP Template2. Open Graphics Compositor window (Window > Rendering &g... Read more

0
votes
Fixed

[HDRP] Unchecking the "Base layer" in Graphics Compositor results in Cam...

Post-processing and Compositing

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Oct 16, 2024

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Version/s: 6000.1.0a7

How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more

0
votes
Active

Bloom and Exposure Artifacting around GameObject appears when setting Sc...

Post-processing and Compositing

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Feb 11, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create and open a 3D URP Template Project In the Hierarchy add a Cube and select it In the Inspector set the Sca... Read more

3
votes
Fixed

Material is not rendered in Player when using a Shader with Distortion e...

Post-processing and Compositing

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Sep 02, 2024

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Version/s: 6000.0.18f1

How to reproduce:1. Open the “IN-83507_repro“ project2. Select FIle → Build and Run3. Observe the Player Expected result: A distorti... Read more

0
votes
Fixed

Unity.TextMeshPro reference is missing when trying to add it in the Asse...

Post-processing and Compositing

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May 13, 2024

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Version/s: 2021.3.38f1

Reproduction steps:1. Open the attached “TextMeshProReferencing.zip” project2. Select the “NewAssembly.asmdef” in the Project Window... Read more

0
votes
Won't Fix

Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA

Post-processing and Compositing

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May 13, 2024

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Version/s: 2021.3.38f1

How to reproduce:1. Open the “lensflare“ project2. Open the “SampleScene“3. Enter Play Mode4. Move to the right while observing the ... Read more

1
votes
Active

[HDRP] Game and Scene Viewports become grayed out when only using BlitCa...

Post-processing and Compositing

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Mar 04, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-133449_texture2d” project2. Open the “OutdoorsScene” Scene3. In the Hierarchy select the “... Read more

0
votes
Active

Cube is rendered green when its color is set to black and using the Lift...

Post-processing and Compositing

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Jul 04, 2025

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Version/s: 2022.3.62f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scene.unity” Scene3. Observe the cube in the Game vi... Read more

1
votes
By Design

[Android] [UIToolkit] FPS does not reach 30 when the most basic UI Docum...

Post-processing and Compositing

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Feb 06, 2025

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Version/s: 6000.1.0b5, 6000.2.0a3, 6000.3.0a1

How to reproduce:1. Open the “UIToolkitTest_mod.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the on-s... Read more

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