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11
votes
Fixed

Overlay Canvas are rendered on each split-screen camera when HDR is enabled

Post-processing and Compositing

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Nov 15, 2024

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Version/s: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Make sure that HDR is enabled in Windows via the Display Settings1. Make sure that IL2CPP is installed via the... Read more

11
votes
Fixed

Motion Vectors bleed through any Geometry when using URP Temporal Anti-A...

Post-processing and Compositing

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Feb 09, 2024

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Version/s: 2022.3.19f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7

How to reproduce:1. Open the “MotionVectorArtefacts.zip” project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Game v... Read more

0
votes
Active

[HDRP] Screen Space Lens Flare full screen debug mode breaks Render Grap...

Post-processing and Compositing

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Mar 18, 2026

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Version/s: 6000.5.0b1, 6000.6.0a2

Steps to reproduce: 1. Create a new HDRP project 2. In the Hierarchy Select the Sky and Fog Volume 3. In the Inspector, scroll down ... Read more

0
votes
Fixed

UI text elements are rendered inverted when "Compatibility Mode (Render ...

Post-processing and Compositing

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Dec 20, 2024

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Version/s: 6000.0.32f1, 6000.1.0a9, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps: 1. Open the attached project “IN-91321“2. Ensure that feature “Compatibility Mode (Render Graph Disabled)“ is di... Read more

0
votes
Fixed

[HDRP] Unchecking the "Base layer" in Graphics Compositor results in Cam...

Post-processing and Compositing

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Oct 16, 2024

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Version/s: 6000.1.0a7

How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more

0
votes
Won't Fix

Some Post Processing shaders are not applied in Player

Post-processing and Compositing

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Aug 27, 2024

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Version/s: 6000.0.17f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “IN-83131_repro“2. Open the “New Scene“3. Enter Play Mode and observe the Game view4. Select File → Bui... Read more

1
votes
Active

Excessive bloom intensity when using narrow aspect ratios

Post-processing and Compositing

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Feb 10, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Reproduction steps:1. Open the attached “IN-128502” project2. Open the “Scenes/TestScene” Scene3. Change the aspect ratio of the Gam... Read more

0
votes
Fixed

Unity.TextMeshPro reference is missing when trying to add it in the Asse...

Post-processing and Compositing

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May 13, 2024

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Version/s: 2021.3.38f1

Reproduction steps:1. Open the attached “TextMeshProReferencing.zip” project2. Select the “NewAssembly.asmdef” in the Project Window... Read more

0
votes
Active

Cube is rendered green when its color is set to black and using the Lift...

Post-processing and Compositing

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Jul 04, 2025

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Version/s: 2022.3.62f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scene.unity” Scene3. Observe the cube in the Game vi... Read more

0
votes
Fixed

Game window turns black on HDR Display when Main Camera doesn't render d...

Post-processing and Compositing

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Jan 18, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b2, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce: Open the project “IN-64237_HDRP_Multi-Camera_UI_HDR_Tests“ Open “Test B“ scene Drag the Game window to a -4K 10-bi... Read more

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