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Auto Mass is incorrectly calculated for Capsule Collider 2D
Reproduction steps: 1. Open attached project; 2. Click on the object "CapsuleCollider2D_bugged" and observe auto calculated mass val... Read more
The parameter "layerMask" shows incorrect value both on Physics2D.Overla...
Reproduction steps: 1. Open the attached project "Testing.zip"; 2. Open the Test scene; 3. Select the Cube game object in the Hierar... Read more
Unity crashes in <tessMeshAddEdgeVertex>, when 2D colliders collide
Reproduction steps: 1. Open the attached file "case_891305_smallProject.zip"; 2. Open the scene "DevTest"; 3. Enter Play mode; Actu... Read more
Collisons not ignored when Physics2D.SetLayerCollisionMask is set
How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Try to walk through a door Expected results: You're abl... Read more
A part of the PolygonCollider2D's shape is getting removed when the Poly...
How to reproduce: 1. Open the user's attached "PolygonCollider2D_RemovedShapes_2019.4.9.zip" project 2. Open the "SampleScene" Scene... Read more
Duplicate Collider 2D when editing Colliders in GameObject that has 2 Co...
How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Add 2x Capsule Collider 2D to that GameObject 4. Change on... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce: 1. Open new project. 2. Create new EmptyObject. 3. Add "PolygonCollider2D" component. 4. Press "Edit Collider" and edi... Read more
BoxCollider2D size changed upgrade due to 9-slice auto-tiling
Reproduction steps: 1. Open project attached(Miner Mines.zip). 2. Open main scene. 3. Press play and try to hit wall. Expected resu... Read more
CollisionListener2D::ProcessContacts crashes when unparenting game objec...
CollisionListener2D::ProcessContacts crashes in Play mode when unparenting game objects and destroying their parent which has Rigidb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects