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Physics Debug Visualisation is not displayed when prefab is opened in is...
Reproduction steps: 1. Open the attached 'Collision Debugger Prefab Mode Bug' project 2. Go to the 'Window -> Analysis -> Physics De... Read more
CharacterController collider stops working when multiple GameObjects wit...
Reproduction steps: 1. Open the attached project: "1419316.zip" 2. Go to Project window > Assets > Scenes, and open "SampleScene" 2.... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce: 1. Open and run the attached project (PhysicsTest.zip) 2. Observe the Console and wait until the Editor pauses bec... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce: 1. Open the user's attached project 2. Open scene Test Scene 3. Press the Play button and observe the three TestSe... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Select "Prismatic + target" 4. Enter Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System