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SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps: 1. Open attached solution 2. Start "ChatServer.exe" 3. Start "ClientGUI.exe" 4. Press "Connect to 127.0.0.1" button in Clien... Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion 2. Run ChatServer.exe ==> Program crashes What is going on inside: If HostTopology has a special connecti... Read more
UNET::UNETAsset::GetAssetId crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity 2. Open "scene" scene 3. Enter Play mode Expe... Read more
[Networking] Misspellings in NetworkDiscovery.Initialize() log
Steps to reproduce: 1. Open attached project 2. Open scene 'one' 3. Play scene 4. Click 'Initialize Broadcast' 5. In console, notice... Read more
[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more
[HLAPI] Trying to spawn from a reference to a prefab throws null referen...
Steps to reproduce: 1. open attached project 2. build for standalone 3. click 'space' Actual: null reference in standalone and edit... Read more
Regression: Unable to Stop Host second time
Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine) How we can reproduce it using the example you att... Read more
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps: 1. Open attached solution 2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside) 3. Run ChatServer.exe 4. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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