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Crash on mono_class_alloc0 when trying to access a static interface prop...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene" scene3. Enter Play Mode Expected result: C... Read more
Reloading script assemblies takes over 3 seconds when entering play mode...
Reproduction steps:1. Download and open the attached "hdrp2022.zip" project2. Enter "Play mode"3. Observe the "Reloading script asse... Read more
Project gets stuck on import loop when upgrading to newer streams
Reproduction steps:1. Open user's attached project Expected result: Project opensActual result: Project gets stuck on import loop (s... Read more
[macOS] Editor crashes with unexpected mark stack overflow when entering...
Reproduction steps:1. Open the attached "Project.zip" project2. Open scene Assets\_Avataris_Subrepos\UI\Scenes\UI.unity3. Enter and ... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
After launching RenderDoc from Unity, cannot close Unity until RenderDoc...
Repro:1) Run PC Editor build2) Load RenderDoc (click on scene or game view menu in the upper right, select Load RenderDoc)3) Click t... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps:1. Create a new project2. Import attached Test.cs Script to the project3. Attach a Script to an Object that is in... Read more
The Editor freezes for 40 seconds on Mono.JIT compilation when Entering ...
Reproduction steps:1. Open the attached "1390230.zip" project2. Open the "Battle James" Scene3. Enter the Play mode Expected result:... Read more
Incorrect Burst Exception Control Flow in Editor due to Mono Handling of...
Exception handling control flow is incorrect after latest Mono upgrade when a calli instruction into native code raises an exception. Read more
Editor gets stuck on Reloading Script Assemblies after modifying a scrip...
Reproduction steps:1. Add a system's Environment Variable "GOOGLE_APPLICATION_CREDENTIALS"2. Set the value to the path to a file fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used