Search Issue Tracker
0
votes
Won't Fix
[Mono] "DllNotFoundException" error is thrown in the Android logs when b...
Reproduction steps: 1. Open the attached user's Unity project "AndroidBuildDebugging.zip" 2. Navigate to Assets > Scenes folder 3. ... Read more
0
votes
Fixed
Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce: 1. Open the attached "1343949.zip" project 2. Open "SampleScene" Scene 3. Enter the Play mode Expected result: Th... Read more
0
votes
Fixed
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps: 1. Open the user's attached project 2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene ... Read more
0
votes
Fixed
Unity crashes on mono_traverse_objects when exiting Play Mode
Reproduction steps: 1. Open the user's project 2. Open the "TutorialScene" scene and enter the Play Mode 3. Select "niryo_one" in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines