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Managed memory created for allocations in a scripting thread sticks arou...
Reproduction steps: 1. Open the attached "Project_1378218_2019.zip" project 2. Open Memory Profiler (Window > Analysis > Memory Prof... Read more
[Performance Regression] Matrix4x4 multiplication significantly slower
Reproduction steps: 1. Open attached project "Matrix.zip" and scene "SampleScene" 2. Enter Play Mode and wait for a few seconds 3. I... Read more
Struct with marshalled byte/char array fails to be properly cloned by a ...
How to reproduce: 1. Open user-submitted project (string_marshall_test) in OSX 2. Open the 'default' scene 3. Enter Play Mode Expec... Read more
Crash/Freeze when debugging a Dictionary which is null with JetBrains Rider
Reproduction steps: 1. Open "space-gun.zip" project 2. Open "RedesignTestScene" scene 3. Open "DirectionUtils" script in Rider 4. De... Read more
Editor freezes when entering Play mode and Firebase GetValueAsync() was ...
How to reproduce: 1. Open user attached project "FirebaseTestProject.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Click th... Read more
Editor crashes on Assembly Reload when API Compatibility level is set to...
Steps to reproduce: 1. Open original project "Project Mayor.zip" -observe crash- Reproduced in: 2017.4.32f1, 2018.4.7f1, 2019.2.2f... Read more
Unity crashes without a stack trace when CreateInspectorGUI() an Inspect...
How to reproduce: 1. Open the attached project ("UIElementsCrash") 2. Open "SampleScene" 3. In the Hierarchy, select "MyObject" Rep... Read more
[Mono] [Coverage] "mono_profiler_get_coverage_data" returns wrong data
How to reproduce: 1. Open "mono_profiler_coverage_wrong_data.zip" project 2. Enable Code Coverage (Preferences > General > Enable Co... Read more
Visual Studio Editor and Burst errors in the Console when project name c...
Reproduction steps: 1. Create a new project with the apostrophe in the name for example "King's land" 2. Open the project 3. Install... Read more
HttpClient WebException when doing a request with PostAsync
How to reproduce: 1. Open the "SampleScene" in the attached "mdl-sample.zip" Project 2. Enter Play Mode 3. Wait approximately up to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file