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0
votes
Won't Fix

Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...

Mono

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Jun 24, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.12f1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Unity crashes when opening th... Read more

0
votes
By Design

[Windows] Zapis crashes when executing a method from DLL

Mono

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Apr 10, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Download project from a link and open in Unity 2. Open "Main" scene 3. Enter Play mode 4. Press "Sudoku 3x3" butto... Read more

0
votes
Fixed

[Package Manager] Windows standalone x64 built with "Development Build" ...

Mono

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Nov 30, 2017

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Version/s: 2018.1.0a7

Reproduction steps: 1. Open "alk-client.zip" project 2. Build for Windows x64 (With "Development Build" and "Script Debugging") 3. ... Read more

0
votes
Fixed

Unexpected jump while debugging nested loops in Visual Studio

Mono

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Nov 11, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open Unity 2. Load user-submitted project 3. Open 'ArrayTest.cs' script in Visual Studio 4. Set Visual Studio d... Read more

1
votes
Won't Fix

Unity crashes at GdipAlloc when saving bitmap to memory stream

Mono

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Nov 21, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open given Unity project 2. Open scene "DoubleScene" 3. Enter play mode Reproducible with: 5.6.4p3, 2017.1.2p3... Read more

0
votes
Duplicate

[.NET 4.6][macOS] Native code callbacks from separate thread crash Unity...

Mono

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Nov 07, 2017

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Version/s: 2017.3.0b8

Steps to reproduce: 1) Open the attached project. 2) Open Scene.unity. 3) Enter play mode. 4) Exit play mode. 5) Enter play mode. U... Read more

0
votes
Fixed

[Android] [Mono] CurrentCulture returns 'Invariant Language' instead of ...

Mono

-

Oct 29, 2021

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Version/s: 2019.4, 2019.4.29f1, 2021.2.0a18, 2022.1

How to reproduce: 1. Open the attached project '1376786.zip' 2. Make sure your Android device language is set to English (United Sta... Read more

4
votes
Fixed

Unity hangs when debugging and inspecting an EntityManager inside Rider

Mono

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Nov 04, 2019

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Version/s: 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open the "Entity_Repro.zip" project 2. Open the "SampleScene" scene 3. Open the test.cs in Rider 4. Attach debu... Read more

0
votes
Duplicate

System.PlatformNotSupportedException errors are thrown when using Grapev...

Mono

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Dec 03, 2018

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Version/s: 2018.3.0a1, 2018.3.0b12, 2019.1.0a1

Reproduction steps: 1. Open user submitted project ("GrapevineDllBug") 2. Enter and quit Play mode 3. Inspect errors in the console ... Read more

1
votes
Won't Fix

[asmdef] Script defined in an Assembly Definition can't access plugins f...

Mono

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Apr 02, 2018

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Version/s: 2017.4.0f1

Reproduction steps: 1. Open "Assembly Definitions and Plugins.zip" project 2. Open "ScriptInAssembly.cs" script 3. Uncomment the 9t... Read more

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