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Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes when opening the p... Read more
[Windows] Zapis crashes when executing a method from DLL
To reproduce: 1. Download project from a link and open in Unity2. Open "Main" scene3. Enter Play mode4. Press "Sudoku 3x3" button Ex... Read more
[Package Manager] Windows standalone x64 built with "Development Build" ...
Reproduction steps: 1. Open "alk-client.zip" project2. Build for Windows x64 (With "Development Build" and "Script Debugging")3. Lau... Read more
Unexpected jump while debugging nested loops in Visual Studio
How to reproduce:1. Open Unity2. Load user-submitted project3. Open 'ArrayTest.cs' script in Visual Studio4. Set Visual Studio debug... Read more
Unity crashes at GdipAlloc when saving bitmap to memory stream
How to reproduce:1. Open given Unity project2. Open scene "DoubleScene"3. Enter play mode Reproducible with: 5.6.4p3, 2017.1.2p3, 20... Read more
[.NET 4.6][macOS] Native code callbacks from separate thread crash Unity...
Steps to reproduce:1) Open the attached project.2) Open Scene.unity.3) Enter play mode.4) Exit play mode.5) Enter play mode. Unity c... Read more
[Android] [Mono] CurrentCulture returns 'Invariant Language' instead of ...
How to reproduce:1. Open the attached project '1376786.zip'2. Make sure your Android device language is set to English (United State... Read more
Unity hangs when debugging and inspecting an EntityManager inside Rider
How to reproduce:1. Open the "Entity_Repro.zip" project2. Open the "SampleScene" scene3. Open the test.cs in Rider4. Attach debugger... Read more
System.PlatformNotSupportedException errors are thrown when using Grapev...
Reproduction steps:1. Open user submitted project ("GrapevineDllBug")2. Enter and quit Play mode3. Inspect errors in the console Exp... Read more
[asmdef] Script defined in an Assembly Definition can't access plugins f...
Reproduction steps: 1. Open "Assembly Definitions and Plugins.zip" project2. Open "ScriptInAssembly.cs" script3. Uncomment the 9th l... Read more
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