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[NET 4.6] Editor fails to open with "function mono_unity_register_path_r...
To Reproduce: 1. Create a new empty project. 2. Set scripting backend to .NET 4.6 3. Observe that after you click restart the edit... Read more
StackOverflowException error is thrown when K-D Tree is generated
How to reproduce: 1. Open attached project ("StackSize.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Exit Play mode 5. Build... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce: 1. Open attached project "NetworkTest.zip" and scene "SampleScene" 2. Enter Play mode and observe the Console win... Read more
Array.BinarySearch parameters get swapped from .NET 3.4 to .NET 4.0
Binary search gives different ordering of IComparer parameters In my array of y's, I will search for element "x", when executing Ar... Read more
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps: 1. Open the user's attached project 2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene ... Read more
Build crashes at AddClipboardFormatListener
Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/main.unity scene 3. Build and Run 4. Left click in the bu... Read more
[Experimental .NET 4.6 Equivalent runtime] IPInterfaceProperties.GetIPv6...
IPInterfaceProperties.GetIPv6Properties throws a NotImplementedException. This is necessary to retrieve the interface index of the n... Read more
[NET 4.6] At runtime Dataset is not loaded and cannot be activated
Reproduction steps: 1. Connect a webcam 2. Download project "ImageRecoPoc.zip" and open in Unity 3. Enable "Play" mode 4. Observe co... Read more
System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...
Reproduction steps: 1. Open attached project "WindowHandle.zip" and scene "SampleScene" 2. Build and Run 3. Open an additional insta... Read more
Crash when entering the Play mode
How to reproduce: 1. Open the attached project "Eight-Prototyping.zip" 2. Open the "BattlePrototype" Scene 3. Press the Play button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance
- Black artifacts appear in the Scene view when moving the mouse with the Scene and Device Simulator windows open