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[Android] Crash when passing Unicode strings to Java native code with in...
To reproduce:1. Open attached project "615937.zip"2. Build and run on Android device Expected: encountering a format exception doesn... Read more
mono_class_from_mono_type crashes when entering to Play mode
To reproduce: 1. Download project from attached link and open in Unity2. Open "Conversation" scene3. Enter Play mode Expected Result... Read more
Serialization layout error thrown in Build when using Generic Classes wi...
How to reproduce:1. Open the user-submitted Project ("Bug - Serialization layout.zip")2. Build and run the Player with the "developm... Read more
Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...
To reproduce:1. Open project2. Open 'TestScene'3. Open 'DebugTestScript', set breakpoint to 15th line4. Start debugging, press 'Upda... Read more
Debug.LogAssertion method does not log anything to the console when call...
To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip)2. Open "testScene" scene if not open3. Press Play4. Obse... Read more
Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes when opening the p... Read more
System.Numerics Vector sizes are all 16 bytes instead of 8, 12 and 16 bytes
How to reproduce:1. Open the attached "UnityBugSystemNumericsVector2Size.zip" project2. Open the "Bug" scene3. Enter Play mode Expec... Read more
Call to IPGlobalProperties.GetActiveUdpListeners() returns correct IP bu...
To reproduce: 1. Open the project, attached by the tester (PortNumberWrong.zip)2. Open the "SampleScene" scene3. Enter Play mode4. O... Read more
System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...
Reproduction steps:1. Open attached project "WindowHandle.zip" and scene "SampleScene"2. Build and Run3. Open an additional instance... Read more
Method ran with RuntimeInitializeOnLoad is executed last when running an...
How to reproduce:1. Open the attached “RuntimeInitializeOnLoad.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size