Search Issue Tracker
0
votes
Fixed
[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps: 1. Open the attached projected "ShaderCompilerIncorrectType.zip" 2. Select "TextureLoadCompilerBugTest.shader" 3... Read more
0
votes
Fixed
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce: 1. Open the user's attached "BlendCubemap.zip" project 2. Build and run on the "SampleScene" on an Android device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Meta Quest System Keyboard does not render text in its input field when typing
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed