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Screen.safeArea values retrieved in XRLoader.Initialize may differ from ...
How to reproduce: 1. Open the attached 'ReproProject.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and o... Read more
[Android] Resolution Scaling Mode Fixed DPI is not working properly resu...
How to reproduce: 1. Open the user's attached project "Resolution Scaling.zip" 2. Build and Run the project to an Android device Ex... Read more
[Android] Screen texture flickers when changing device's orientation
Repro steps: 1. Open QA attached project 1260575 2. Export a gradle project 3. Build the project to an Android device in Android Stu... Read more
[Android] Incorrect values returned from Microphone.GetDeviceCaps
Repro steps: 1. Create a new project 2. Attach the MicPlayback script to a Game Object 3. Build and Run on 4. Obser the device's log... Read more
[Android 5.0] I/O performance (Resources.LoadAsync) 10-30x slower on som...
The following code takes 10x more time on some Android 5.0.x devices. var sample = Resources.LoadAsync<Texture2D>("sample"); Resour... Read more
[Android] Using VideoPlayer.Prepare and calling 10000 UnityWebRequest's ...
How to reproduce: 1. Open the user's attached project "AndroidCrashProject.zip" 2. Load the Scene "Test" 3. Build and Run the projec... Read more
[Android] Project crashes before loading the Scene when "Application.Req...
How to reproduce: 1. Open the user's attached project "GetAdvertisingIdentifierRepro.zip" 2. Load the Scene "advertisingIdentifier" ... Read more
[Android] The area just above the pop up keyboard is nonresponsive when ...
Repro steps: 1. Create a new project 2. Add an Input Field and check the "Hide mobile input" setting 3. Build and Run on an Android ... Read more
[UnityRemote] "CommandInvokationFailure: Unity Remote requirements check...
How to reproduce: 1. Create new or open the attached project 2. Go to Project Settings -> Editor -> Unity Remote and set "Device" to... Read more
Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1
How to reproduce: 1. Build & Run the attached project 2. See that the value shown in UI text in the middle of the screen is incorrec... Read more
All about bugs
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